Wednesday, September 24, 2014

Council and Contracts: We build this city...

I can't remember where I read about Councils and Contracts but I do love a good city building game and other than Suburbia and The Capitals, I have not yet found another good city game. I managed to get a review copy from the publisher and brought it out for a few games with my new school mates.

Councils and Contracts is a game published by  Mücke Spiele in 2013 and is the first game by designer Kalle Malmioja. In it, players vie for the resources from the different councils so that they can get and construct buildings which will give them points and additional actions. When the game ends, there will be some final scorings and whoever has the most points will win the game.

Sunday, September 21, 2014

Week of gaming from 14 Sept to 19 Sept: Lucca and Impulse

Our school organises Play test nights every thursday. This is the night where we can get our games/prototypes play tested and get some valuable feedback. This is also a time where we can try our fellow students' works and meet designers not from our school. Mostly we are using it to test our game design assignments and I will usually follow it up with a boardgame or two. Good thing about lockers, I can shift some of my boardgames over to the school and have a ready supply PLUS free up space at home ;p

Tuesday, September 9, 2014

Imperial Settlers - Solo Play & Second Impressions

Well, I mentioned in my initial impressions post for Imperial Settlers that I would be having a second crack at the game over the weekend, and I did! Not only did I managed to get my second game in, I also managed to get in 2 solo plays on a very dull Sunday night. I'll start with the very short 2nd impressions and then on to the solo impressions.

For my second play, I headed the Roman Empire instead and seeing it was a 3 player game, I purposely left out the Japanese faction. To get the scores out of the way, the end points were 57/55/47. I came in second to the barbarian faction (2 wins out of 2). The Egyptians were dead last again (2 last out of 2). Am I implying anything? No. Just info for those who would like to know. 

Anyway, I much rather enjoyed my second play of the game. Not because I was actually competitive this time round, but this time I got to see some synergies in the game as I actually managed to get some decent production buildings from the get go. This really helped to provide resources that allowed me to manage a somewhat decent engine and to let me actually plan what I wanted to do instead of just doing what I could do with what I had (or didn't have - which is what my first game felt like). 

Sunday, September 7, 2014

Push Your Luck Podcast Episode #44 : First Transatlantic Episode!

Eric is now in New York and Jon STILL is in Singapore! This is their first episode where they are SO FARRRRR Apart.

Eric and Jon do apologise for the long delay in releasing this episode because Eric had to get settled down and start school. Hopefully the schedules will become regular again. In this episode, Eric and Jon talk about 3 games each that they had played recently. Eric talks about Subdivision, Quantum and Nika while Jon talks about Imperial Settlers, Run Fight or Die and Too Many Cinderellas.

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Thursday, September 4, 2014

Initial Impressions - Imperial Settlers

Over the past weekend, I managed to get 2 Gen Con releases played - Imperial Settlers & Run, Fight, or Die. Both were rather hot releases I would say. Well, at least the hype for them were relatively high throughout the Con. I only managed to get 1 play in for each as we had other games we wanted to play as well. So this is really just a very brief look at the first of the two and me telling you my early thoughts from my playthrough.

The one I was more excited to get to the table was Imperial Settlers. It's the newest game by Ignacy Trzewiczek and Portal Games.
Imperial Settlers is a civilization and engine building game. There are 4 factions out of the box and each faction has its own unique deck of cards and play style. The game plays over 5 rounds, after which, the player with the most victory points is the winner of the game.
Each round is played as such,
1) Lookout Phase - Acquire 3 new cards
2) Production Phase - Produce your faction's fixed resources + resources from your buildings
3) Action Phase - Play cards / Activate Cards / Execute Actions
4) Cleanup Phase - Discard all unused resources